HELP! GameSpace

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the hands and legs were always placed at the camera's position. wich made the animated mesh look really really bad.


Not sure what you mean - Blitz3d's camera(?)- a screenshot would help. Before you export an object try positioning the object at 0,0,0 and align it's local axes in the centre, pointing in the right direction.

Are you parenting the camera to the object, or the other way round?

I am also annoyed of GameSpace.

If you let me know what the problem is I'll try and help. I bought GameSpace because CharacterFX keeps crashing on my machine and I couldn't get away with Milkshape, or afford anything else. I wouldn't advacate anyone buy it unless they tried the demo first, but since you have bought it then I'd try and get it to work first otherwise it's just money down the drain. You could of course export your model to CharacterFx and then to b3d?