@Alberto - Creature Creator stand alone does not supply clothing, nor hair. You can only import 3rd party .3ds meshes with the plugin versions not with the stand alone app. As well as selecting the bits and pieces to make the character you can also tweak the dimensions of them as well.
@Bob3d - yeah 8000 polygons is far too much - what I do is output the model with this amount of polygons then go into milkshape and use the directx mesh tools to reduce the polycount on each section of the model to varying degrees, ie feet and hands down to about 50 polygons each, torso/arms/legs at a total of about 500-700 polygons and drop the head from its starting value of about 2000-3000 down to about 500 as well.
I agree that it is a good tool if you don't want to learn modelling - I'm not likely to invest the time needed to become a decent modeller (art was never a strongpoint of mine) so this tool is pretty good for me.
@Bob3d - yeah 8000 polygons is far too much - what I do is output the model with this amount of polygons then go into milkshape and use the directx mesh tools to reduce the polycount on each section of the model to varying degrees, ie feet and hands down to about 50 polygons each, torso/arms/legs at a total of about 500-700 polygons and drop the head from its starting value of about 2000-3000 down to about 500 as well.
I agree that it is a good tool if you don't want to learn modelling - I'm not likely to invest the time needed to become a decent modeller (art was never a strongpoint of mine) so this tool is pretty good for me.