I have very limited programming experience. I fiddled on a very basic level with C64 BASIC, qBASIC, and at college I made some very simple database programs in Turbo Pascal.
Until I discovered Blitz3D, my skills were limited to loops, simple conditional statements and not much else...
Blitz3D gave me the ability to code simple games, graphical demos and some weird mathematical stuff like springs using Hookes Law, simple 2D physics, per-pixel plasma effects, particle systems.
I would say that this knowledge came perhaps 50% from the docs and tutorials supplied with Blitz3D, the remainder provided by the community.
The docs supplied gave me the necessary grounding to justify the investment of time (and money) in purchasing and learning Blitz3D.
Without the support provided by the docs in those first few weeks, I would not have purchased the product.
As a 'newbie' I consider the docs supplied with BlitzMax inadequate, at best. Without the experience of Blitz3D behind me, I would be unwilling to purchase BlitzMax. Even with that experience, I still need to ask the community for help with things that I was perfectly comfortable with in B3D.
Until I discovered Blitz3D, my skills were limited to loops, simple conditional statements and not much else...
Blitz3D gave me the ability to code simple games, graphical demos and some weird mathematical stuff like springs using Hookes Law, simple 2D physics, per-pixel plasma effects, particle systems.
I would say that this knowledge came perhaps 50% from the docs and tutorials supplied with Blitz3D, the remainder provided by the community.
The docs supplied gave me the necessary grounding to justify the investment of time (and money) in purchasing and learning Blitz3D.
Without the support provided by the docs in those first few weeks, I would not have purchased the product.
As a 'newbie' I consider the docs supplied with BlitzMax inadequate, at best. Without the experience of Blitz3D behind me, I would be unwilling to purchase BlitzMax. Even with that experience, I still need to ask the community for help with things that I was perfectly comfortable with in B3D.