How do you do "multilayered" tilemapping in max?

BlitzMax Forums/BlitzMax Beginners Area/How do you do "multilayered" tilemapping in max?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

something else while im here... i wish windows would allow us to directly access memory.. like qbasic did... people dont realise how much faster this would be even if we had to do things ourselves :(

currently in max2d, its more effort to re-write den bros 3 than it was to write it in Qbasic. The 3D side of things, wow. i mean, the power is there- its not even that difficult to write a 3d engine and make games with it... but 2d is struggling.itl change though, with the power available. :)