Yeap!
The thing is you can re-position animated bodies correctly with simply calling the TokAB_SetPosition(), and if you have rigid bodies attached to it, then they follow it very good ...
This is opening some more posibilities I think ... :)
The thing is you can re-position animated bodies correctly with simply calling the TokAB_SetPosition(), and if you have rigid bodies attached to it, then they follow it very good ...
This is opening some more posibilities I think ... :)