RotateEntity

Blitz3D Forums/Blitz3D Beginners Area/RotateEntity

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Z is done first, then X then Y. I belive that's the rotation order. If you trying to align something to something else, you should have a look at the align to vector command. Using the normals of the collision between the two, and plug the NX,NY and NZ into the Aligntovector command :o)