ross c, when i said spin around, i meant turn your camera away from the mesh, and travel straight backward. you go straight thru it.
it does seem like collisions are not being processed when you cannot see that entity it is colliding with, as jfk mentioned. (much larger wall entities) you cannot travel backwards thru.. just the smaller ones.
its odd that it works fine when you travel around forwards or even sideways, but as soon as you travel backwards, the collisions do not work.
* i should mention the unit sizes here.
the camera's entity radius is 3.8
the offending meshes are 8x8 units
the main walls that arent affected are 240x1 units.
its not causing me any greif, because the "bug/occurance" of going thru the walls is no major deal. there is some much larger outside walls that contain the level, which you cant go thru, so atleast i have limited the camera to stay inside the level.
it does seem like collisions are not being processed when you cannot see that entity it is colliding with, as jfk mentioned. (much larger wall entities) you cannot travel backwards thru.. just the smaller ones.
its odd that it works fine when you travel around forwards or even sideways, but as soon as you travel backwards, the collisions do not work.
* i should mention the unit sizes here.
the camera's entity radius is 3.8
the offending meshes are 8x8 units
the main walls that arent affected are 240x1 units.
its not causing me any greif, because the "bug/occurance" of going thru the walls is no major deal. there is some much larger outside walls that contain the level, which you cant go thru, so atleast i have limited the camera to stay inside the level.