I found the memory increasing so release the pixmaps to keep it under control.
Hmmm.. I get an unhandled exception if I try to use the same pixmap for the lockimage and maskpixmap.
How exactly did you use the same pixmap for both?
I agree that BMX needs to use pixmap as images can not be changed on the fly but it is a shame. B3D had maskimage done quite nicely.
I'm assuming you had to draw the pximap then grabimage to get the new image... is that right? If you found a more elegant way I'd be interested.
Hmmm.. I get an unhandled exception if I try to use the same pixmap for the lockimage and maskpixmap.
How exactly did you use the same pixmap for both?
I agree that BMX needs to use pixmap as images can not be changed on the fly but it is a shame. B3D had maskimage done quite nicely.
I'm assuming you had to draw the pximap then grabimage to get the new image... is that right? If you found a more elegant way I'd be interested.