Bob, the trick is to me, crude. Not very effective especially if there are hundreds of weapons and armour possibilities. It just seems like a cludge to do it teh way you described, since you may have several characters that are animated differntly, and if you have 100 items. then you must animate each item for every character.. so if you have 20 characters thats 2000 animations for the items.
when using B3D boned format, you can just attach the item and it move with the animation automatically so its also much less work in setting it up.
when using B3D boned format, you can just attach the item and it move with the animation automatically so its also much less work in setting it up.