Official BlitzMax Q&A Thread

Blitz3D Forums/Blitz3D Programming/Official BlitzMax Q&A Thread

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If this dont get a Bmax answer soon then Im just gona start posting questions I have in the open forum.

You see just about all Pro games, or at least a big number of them allowing for support for both OpenGL and directX, normally through some option in the games Menu.

I'm wondering how easy this is going to be with Max, Given of course there there is a DX module added at some stage.

I mean is it going to involve codeding the game in both renderer's ? double the code ? or will it be simple with some switch/case statments picking which render functions you call..

I know this might be a hard one to answer so I guess its gona need some BR guys to reply.