Extern, how to import a function and rename it ?

BlitzMax Forums/BlitzMax Programming/Extern, how to import a function and rename it ?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I think it's a bug of sorts, as I Imported some ASE loader C++ code, wrote a wrapper function, then compiled it(Without error, gcc tools, using bmk)
And no amount of externing let me link to it..same error as above. "TLoadASE" not defined. (But it was...clearly. With or without redefining it's name.)

-Edit Just saw mark's post about the symbolising gcc does..could be that.