KickShot Pool Beta 3 ( with MP )

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Did you spheremap every single ball? I want to learn how to spheremap.


Originally they were cubemaps, but they're now spheremaps for compatibility, yes. It's really not hard. I started with a cubemap and then used a little program I found somewhere ( maybe on the Unwrap3d.com site? ) to convert cubemaps to spheremaps.



wanna see swerve shots and screw shots too.

In fact , the ability to strike the ball anywhere to impart the appropriate spin would be cool.

suppose that would create a bit of a headache though



Sctew shots ( aka spin, english ) are already implemented in a basic fashion. Hold E and move the mouse to choose where the cue will hit the cue ball.

I don't know how hard spin would be to implement. My physics code is very neat and readable, so if there are good references online, probably not too hard. It was never my intention to make that kind of game though. There are already commercial games out there which have wrapped up the ultra-realistic market. I wanted my game to bridge the gap between Yahoo Pool and those commercial games. Easy to pickup and play, lots of fun, addictive, nothing complex like jumps and swerves and bouncing off the table to worry about, but better graphics, better physics and generally more polished than Yahoo Pool ( which is insanely popular but a bit rubbish. )

Basically, I wanted to write a pool game I'd enjoy playing. I find Yahoo too basic and unrealistic, but I find Cueball World and recent Virtual Pool outings too intricate and it's far too easy to lift the ball right off the table.