Half-viewed sprite

Blitz3D Forums/Blitz3D Programming/Half-viewed sprite

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

ok - I took away that:
	;Shoot
	;-----
	If gun=1
	If ammo >= 1
	If MouseHit(1)
		PlaySound shoot
		ammo = ammo - 1
		picked=LinePick(400, 300, EntityZ(camera), 0, 0, 100)
		p.hole = New hole
		p\entityhandle = CopyEntity(bullethole)
		p\alpha = 0.9
		p\typething = "pistol"
		nx# = PickedNX()
    	        ny# = PickedNY()
    	        nz# = PickedNZ()
		PositionEntity p\entityhandle, PickedX(), PickedY(), PickedZ()
		AlignToVector p\entityhandle, nx#, ny#, nz#, 2, 1
		MoveEntity p\entityhandle, 0, 0, -0.05
		CreateSomeParticles(PickedX(), PickedY(), PickedZ(), 100, 100, 100, 6)
	EndIf
	EndIf
	EndIf


and tried that - to no effect :(