how do I free stuff?

BlitzMax Forums/BlitzMax Programming/how do I free stuff?

Yes, I made a mistake in my test code. This would work:

Local test_image:TImage = LoadImage("test.jpg")
DrawImage test_image, 0, 0
test_image = NULL
Flushmem


The way I had it before, test_image was just an integer making a reference to the real test_image object. But when declared as a TImage, you are accessing it directly.

Sorry about the confusion!