indeed, perhaps ur best choice then..if wanna really give support to gmax as another tool for b3d... is do an md5--->b3d converter. Md5 is quite an easy ascii format for a coder.
There are lots of tools exporting to md5: maya, max, blender, gmax, etc.
That way u just do it in one single step, and don't need to get tied to gmax or something. As a md5 perfect exporter was done for gmax, u just do a general md5--> b3d exporter(bidirectional would be ideal, but that could come later, is not really important), which is totally unconnected to gmax, in case u *still* (rolleyes) are afraid of legal issues.
There are lots of tools exporting to md5: maya, max, blender, gmax, etc.
That way u just do it in one single step, and don't need to get tied to gmax or something. As a md5 perfect exporter was done for gmax, u just do a general md5--> b3d exporter(bidirectional would be ideal, but that could come later, is not really important), which is totally unconnected to gmax, in case u *still* (rolleyes) are afraid of legal issues.