Hi. I know that with Giles we have the option of adding custom properties to be exported which can be read later on by blitz code. What I want to know is if there is a way to do this same thing with the Blitz 3D Pipeline for 3D studio max. I know that if you right click on an entity and then go into it's properties there is a user defined properties section, but can anything be done with this. If adding custom properties is possible for an entity then I need to know if how one would read the custom information from the b3d file after it's been exported. Thank you.
Blitz3D Pipeline
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