What is the best way to create a space Universe?

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Malice, sounds similar to the way X2 handles it's universe. I gave up on X2 because I didn't like the feeling that you were essentially flying from room to room. Freelancer was just as bad as everything existed pretty much on the same Y plane. Afterall, what's the point of being in Space if the Universe is essentially flat or comprised of virtual rooms?

Ross, that sounds like it would be a nightmare to manage. =8@

Thanks for the tip Ion, I will.