Thanks VIP3R... I knew about the 'all license' deal, but didn't know that the beta of the Windows version was already available since it's not mentioned on the BlitzMax page!
Ok, if I get the beta Win32 BMax if I buy the Mac version, then I will do so as soon as this is confirmed by someone.
Thanks for answering the question, VIP3R. I was beginning to think I was losing my mind!
Russell
p.s. I downloaded the demo so I could have a look at the manual(s) (8.5MB for the demo, and 12.5MB for the Windows version of Stuff-It: That's 21MB so I can look at the manual!). Anyways, it seems unfinished to me (especially the user manual, which is embarrassingly short). I assume someone is hard at work correcting this? This is extremely important! Thanks again...
p.p.s. It was rumoured that BRL was going to out-source the IDE to Protean or Brain, etc. Anyone know why this wasn't done? I think it would have been great to have one of those two as the 'official' BMax IDE.
Ok, if I get the beta Win32 BMax if I buy the Mac version, then I will do so as soon as this is confirmed by someone.
Thanks for answering the question, VIP3R. I was beginning to think I was losing my mind!
Russell
p.s. I downloaded the demo so I could have a look at the manual(s) (8.5MB for the demo, and 12.5MB for the Windows version of Stuff-It: That's 21MB so I can look at the manual!). Anyways, it seems unfinished to me (especially the user manual, which is embarrassingly short). I assume someone is hard at work correcting this? This is extremely important! Thanks again...
p.p.s. It was rumoured that BRL was going to out-source the IDE to Protean or Brain, etc. Anyone know why this wasn't done? I think it would have been great to have one of those two as the 'official' BMax IDE.