Using 16-bit graphics

BlitzMax Forums/BlitzMax Beginners Area/Using 16-bit graphics

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Ok sounds good, thanks. But what about, then, if you want to render straight from a pixmap to the backbuffer, and the pixmap is 32-bit and the backbuffer is 16-bit? It seems that BlitzMax converts the format each time, which is obviously slow? Better to store the pixmap at 16-bit?

ie separate versions of images, 32-bit and 16-bit?