I got it working, but the player stops very abruptly (I keep track of his previous position, if his current position after the updateworld is in a spot that has a white color in the image then he goes back to his previous position), and I don't know how to program the "image-collision" so that it's sliding collision... So for now I'm going for a second terrain with a detail of only 20, and it works great.
Terrains - non-walkable areas (slopes)
Blitz3D Forums/Blitz3D Programming/Terrains - non-walkable areas (slopes)The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.