I figured out why i had to readjust the pick coordinates, fitmesh cube,1,1,1,1,1,1 doesn't exactly work right, sorry about the need for the media. Here try this.
Right Click places a 1x1x1 floor tile, right clicking lets you select how big it is.(doesn't work right if you go down/left though). I only made 1 1 color brush *sniff*.
Right Click places a 1x1x1 floor tile, right clicking lets you select how big it is.(doesn't work right if you go down/left though). I only made 1 1 color brush *sniff*.
Graphics3D 800,600,0,1 SetBuffer BackBuffer() ClsColor 255,0,0 Cls ;brush1=CreateBrush(255,0,0) brush2=CreateBrush(255,0,0) camera=CreateCamera() PositionEntity camera,0,5,-1 RotateEntity camera,45,0,0 CameraClsColor camera,0,0,128 light=CreateLight() RotateEntity light,90,0,0 PositionEntity light, 0,0,0 plane=CreateTerrain(128) PositionEntity plane,-64,0,0 EntityPickMode plane,2 ;PaintEntity plane,brush1 cube=CreateMesh() surf=CreateSurface(cube) v1=AddVertex(surf,0,0,0,0,0) v2=AddVertex(surf,1,0,0,1,0) v3=AddVertex(surf,1,0,1,1,1) v4=AddVertex(surf,0,0,1,0,1) tri=AddTriangle(surf,v4,v3,v1) tri2=AddTriangle(surf,v3,v2,v1) PaintEntity cube,brush2 PositionEntity cube,0,.1,0 EntityAlpha plane,.1 EntityParent light,cube LightMesh CUBE,255,0,0 obj$="floor" status=game sel=0 While Not KeyDown( 1 ) If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0 If KeyDown( 203 )=True Then TurnEntity camera,0,1,0 If KeyDown( 208 )=True Then MoveEntity camera,0,0,-0.05 If KeyDown( 200 )=True Then MoveEntity camera,0,0,0.0 CameraPick(camera,MouseX(),MouseY()) x1=Int(PickedX#()) y1=Int(PickedY#()) z1=Int(PickedZ#()) PositionEntity cube,x1,curr_level,z1 If sel=1 Then If x1>oldx xd=oldx-x1 If z1>oldz zd=oldz-z1 ScaleEntity ex,xd,1,zd PositionEntity ex,x1,curr_level,z1 UpdateNormals(ex) obj$=oldx+","+oldz+","+newx+","+newz EndIf If MouseHit(1) Then entity=CopyEntity(cube) PositionEntity entity,x1,curr_level,z1 EndIf If MouseHit(2) Then Select True Case sel=0 oldx=x1 oldy=y1 oldz=z1 sel=1 sy=1 sz=1 sx=1 ex=CopyEntity(cube) UpdateNormals(ex) PositionEntity ex,oldx,curr_level,oldz HideEntity cube LightMesh ex,255,0,0 Case sel=1 newx=x1 newy=y1 newz=z1 If newx>oldx xd=newx-oldx If newz>oldz zd=newz-oldz If newx<1 newx=1 If newz<1 newz=1 ;entity=CopyEntity(cube) ;ScaleEntity entity,sx,1,sz ;PositionEntity entity,oldx,curr_level,oldz sel=0 ShowEntity cube End Select EndIf Cls FlushMouse UpdateNormals cube RenderWorld Text 10,50,"Current object: "+obj$ Flip Delay 100 Wend ClearWorld() End