Graphics3d 800,600 setbuffer backbuffer() light = createlight() cube=CreateCube() camera=CreateCamera() camerarange camera,0.1,1000 positionentity camera,0,0,-10 PositionEntity cube,3,0,5 EntityType cube, 2 EntityType camera, 1 Collisions 1, 2, 1,2 while not keyhit(1) if keydown(203) then turnentity camera,0,1,0 if keydown(205) then turnentity camera,0,-1,0 if keydown(200) then moveentity camera,0,0,0.1 if keydown(208) then moveentity camera,0,0,-0.1 updateworld renderworld flip wend