Graphics3D 800,600 cube=CreateCube() sphere = CreateSphere() camera=CreateCamera() light = CreateLight() PositionEntity camera,0,2,-10 PositionEntity sphere,0,6,0 EntityType cube,1 EntityType sphere,2 Collisions 2,1,2,1 gravity# = -0.01 vspeed# = 0 While Not KeyDown(1) vspeed = vspeed + gravity TranslateEntity sphere,0,vspeed,0 UpdateWorld() If CountCollisions(sphere) vspeed = Abs(vspeed) EndIf RenderWorld() Flip Wend
closion !?
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