Oh! I think I understand you now. You don't want to know how to create a quicksand effect. You are EXPERIENCING a quicksand effect. Sorry for not understanding that.
I was being honest, not condescending. I actually didn't understand what you wanted to acheive.
When you wrote:
I think my first statement still stands. Are you sure that your lower pivot is placed in the correct spot?
If the player mesh falls to a certain point and then stops, most likely your collisions are working.
Read posts and think before you reply in a condescending manner when you aren't sure what the question is. Especially when it's plainly stated.
Diddo...I was being honest, not condescending. I actually didn't understand what you wanted to acheive.
if you actually read the first post
I did, multiple times.When you wrote:
I'm not asking how you do a sort of 'quicksand pit' as I'm already looking at one.
I thought you were saying that you created one on purpose.I think my first statement still stands. Are you sure that your lower pivot is placed in the correct spot?
If the player mesh falls to a certain point and then stops, most likely your collisions are working.