3D Canvas is a bit crashy, and a bit laggy. It also can't export .b3d format, so the only animated format you can export out of it are hierarchical (segmented) .x files.
That said, I always enjoyed it myself -- until I got my head around Milkshape, which is honestly a far easier modeller to work with when it comes to creating game content imo, though that's always going to be personal preference.
In theory you could probably export a boned animation as a wavefront .obj file out of 3D Canvas, import into Ultimate Unwrap and export a .b3d that way if you really needed to (MS3D's .b3d exporter is borked so you'd need Ultimate either way).
That said, I always enjoyed it myself -- until I got my head around Milkshape, which is honestly a far easier modeller to work with when it comes to creating game content imo, though that's always going to be personal preference.
In theory you could probably export a boned animation as a wavefront .obj file out of 3D Canvas, import into Ultimate Unwrap and export a .b3d that way if you really needed to (MS3D's .b3d exporter is borked so you'd need Ultimate either way).