lightwave and record pivot rotation

Miscellaneous Forums/Content Creation Tools/lightwave and record pivot rotation

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

so your looking at having bones and morphs in the same model


That's the plan, at least for Blitz3D. What it will do essentially is adjust the starting positions for the vertices of the model before any bone deformations happen. Since most of the motion will happen with the bones, you only need the morphs for stuff that is tricky to do with bones alone. Once set, a morph will stay active until the next SetMorph command is issued. You will then be able to revert to the original state by:

SetMorphAbsolute(Mesh, "Base", 1)

Sucesssive SetMorphs will adjust the model further.

That's the plan anyway. Reality might well hit me in the face like a wet trout, but we'll have to see.