Hi Phil,
640,480 to 1024,768. Any higher and you don't get much benefit under 2D with all the antialiased edges.
Here's a real world scenario: the user chooses high res in the menu (1024,768) but his monitor does 75hz at that resolution, and higher will show an out of range signal.
Isn't that going to be a problem that could be avoided by gathering what settings the os and driver has determined for each resolution?
I just don't trust using the parameter otherwise. And if I don't use it, the game will flicker.
640,480 to 1024,768. Any higher and you don't get much benefit under 2D with all the antialiased edges.
Here's a real world scenario: the user chooses high res in the menu (1024,768) but his monitor does 75hz at that resolution, and higher will show an out of range signal.
Isn't that going to be a problem that could be avoided by gathering what settings the os and driver has determined for each resolution?
I just don't trust using the parameter otherwise. And if I don't use it, the game will flicker.