Sorry, do you mean the Sprite isnt rotated correctly to align to the wall, or is it just too close to the wall that it is clipped?
I would suggest using AlignToVector so that the Sprite's rotation matches the wall exactly, remembering to select the correct SpriteViewMode.
I would suggest using AlignToVector so that the Sprite's rotation matches the wall exactly, remembering to select the correct SpriteViewMode.