Yup, I would also reposition them...
The only problem I see with this solution would be that you might see some seams between the terrains. Back when I was experimenting with Truevision3D I fixed this by changing the terrain heights at the borders so the terrains fitted together properly, but I don't know if you can do that with Blitz.
Maybe there won't be any seams if you make sure the heightmaps are properly aligned.
The only problem I see with this solution would be that you might see some seams between the terrains. Back when I was experimenting with Truevision3D I fixed this by changing the terrain heights at the borders so the terrains fitted together properly, but I don't know if you can do that with Blitz.
Maybe there won't be any seams if you make sure the heightmaps are properly aligned.