Terrains... grrr...

Blitz3D Forums/Blitz3D Programming/Terrains... grrr...

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Yup, I would also reposition them...
The only problem I see with this solution would be that you might see some seams between the terrains. Back when I was experimenting with Truevision3D I fixed this by changing the terrain heights at the borders so the terrains fitted together properly, but I don't know if you can do that with Blitz.
Maybe there won't be any seams if you make sure the heightmaps are properly aligned.