Wol, I'm not going to write a heavily detailed description aside from the source. If I'm making a first-person game, it's somewhat obvious what I wish to achieve (unless I was doing something like Sacrafice or other non-standard FPS titles). And how does this relate to quicksand? Use your head; if you step in quicksand, you sink (or the world lies about things like that and you don't sink).
By "Movement is also not working" I mean I setup movement mechanics and they don't respond whatsoever. I have the Collision command stating that the player collides with the level:
There it's set to elipsoid-to-box collisions and I've tried the other two modes and still the player sinks, which I'm confused about.
And as for the RenderWorld bit, if you actually read the first post (besides the code) then you would see I have stated what I wish to achieve.
Read posts and think before you reply in a condescending manner when you aren't sure what the question is. Especially when it's plainly stated.
By "Movement is also not working" I mean I setup movement mechanics and they don't respond whatsoever. I have the Collision command stating that the player collides with the level:
Collisions(typePlayer,typeLevel,3,1)
There it's set to elipsoid-to-box collisions and I've tried the other two modes and still the player sinks, which I'm confused about.
And as for the RenderWorld bit, if you actually read the first post (besides the code) then you would see I have stated what I wish to achieve.
Read posts and think before you reply in a condescending manner when you aren't sure what the question is. Especially when it's plainly stated.