Question on future 3d collisions

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yeah, I recall him mentioning how hard physics is to get right. I would be amazed if he wrote his own physics engine (although I am sure he is perfectly capable of it!) when an Open Source solution like ODE and a Freeware solution like Tokamak are available just for the effort it takes to integrate w/ bmax.

One thing that Mark has consistently done over the last 3-4 years (that I've been toying with Blitz) is to come up with solutions that make sense. some are under-appreciated by the community but all so far have been well done.

whether we get an ODE /TOKAMAK solution or a Blitz Research solution we can rest assured that it will be stable, fast and rock-solid.