You might also want to read back on some older threads about whether Blitz' inbuilt random number generator will give the same result on all hardware....
The Elite team were writing for a single platform (BBC micro) so the Universe generated each time was guaranteed to be the same for each 'seed.' {Plus the single-player aspect meant that even if it wasn't it was no big deal}
For a modern multiplayer game it would seem to be a good idea to use a SeedRnd() function to cut down on network data flowing, but only if the results will be the same for all players.
The Elite team were writing for a single platform (BBC micro) so the Universe generated each time was guaranteed to be the same for each 'seed.' {Plus the single-player aspect meant that even if it wasn't it was no big deal}
For a modern multiplayer game it would seem to be a good idea to use a SeedRnd() function to cut down on network data flowing, but only if the results will be the same for all players.