I agree with sswift about trying to scale everything to real life, but ultimately, whatever makes the game feel right is what's important.
Like I remember creating some levels for half-life and if you made, say a house, exactly to scale it wouldn't look right in the game. You had to exaggerate some things.
Like I remember creating some levels for half-life and if you made, say a house, exactly to scale it wouldn't look right in the game. You had to exaggerate some things.