Question regarding Terabit's OGL work?

Blitz3D Forums/Blitz3D Programming/Question regarding Terabit's OGL work?

Hmmm... yeah I saw that. Didn't know whether to infer or not that I could DELETE verts and tris on the go.... Seems good though. Having said that, I seem to remember a lot of people had compatibility problems - maybe that's sorted now though.