It's not that simple when you're using 3d hardware to blit images.
Rotation/Scale means the default image data usually has little bearing on the actual visual data being seen.
I dunno why they didn't make it more functional from the get go, but I guess they don't have it considering we have the source. As long as the core functionality is there...
Rotation/Scale means the default image data usually has little bearing on the actual visual data being seen.
I dunno why they didn't make it more functional from the get go, but I guess they don't have it considering we have the source. As long as the core functionality is there...