Locals get pushed onto the CPU registers, while globals are always stored in system ram. You can still use globals, but I think you should design tight loops that use all-locals.
Another tip: render your objects in order of image for a mild speed boost (ie. all image A then all image B). Although this isn't essential at all.
LoadAnimImage currently splits the image strip into different textures: I think that it should use a single texture -if the programmer specifies- because sometimes people will be using large anim images.
Another tip: render your objects in order of image for a mild speed boost (ie. all image A then all image B). Although this isn't essential at all.
LoadAnimImage currently splits the image strip into different textures: I think that it should use a single texture -if the programmer specifies- because sometimes people will be using large anim images.