ODE module well under way

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Hi everyone,

I've got a working version of ODE running under BlitzMax as a module. It's very crude (just wanted to see it work).

As done previously, I will release a directODE module and a wrapped ODEEngine module. Where the directODE let's you play with ODE directly if need be, and the ODEEngine presents a nice easy interface against which most BlitzMax users will want to code most common physics based tasks.

Cya!

Tommy.