Question regarding Terabit's OGL work?

Blitz3D Forums/Blitz3D Programming/Question regarding Terabit's OGL work?

Anyone tried Anthony's VividGL-Lite or Pro? I wonder if this feature is in that...



From the VividGL page :

Mesh Features:



AGP Vertex Buffer Meshes.

Vertex Array Meshes.

Static AGP Meshes.

Native Meshes.

Supports upto 64 unique UVsets(TextureCoords) sets per surface.

Supports Dynamic Streaming Meshes.(And media in update 3)

A Wide array of functions to edit and create meshes internally.

Ultra fast Vertex Deformation.

Locked range deforms. Edit just a specific part of a mesh.