Anyone tried Anthony's VividGL-Lite or Pro? I wonder if this feature is in that...
From the VividGL page :
Mesh Features:
AGP Vertex Buffer Meshes.
Vertex Array Meshes.
Static AGP Meshes.
Native Meshes.
Supports upto 64 unique UVsets(TextureCoords) sets per surface.
Supports Dynamic Streaming Meshes.(And media in update 3)
A Wide array of functions to edit and create meshes internally.
Ultra fast Vertex Deformation.
Locked range deforms. Edit just a specific part of a mesh.