Question regarding Terabit's OGL work?

Blitz3D Forums/Blitz3D Programming/Question regarding Terabit's OGL work?

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That could be very useful to me; my game makes extensive use of mesh deformation and deletion of individual verts/tris for a Geo-Mod system... is your system just for BMax? Anyone tried Anthony's VividGL-Lite or Pro? I wonder if this feature is in that...