Multi Renders and Lights

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i tried that tho, i had renderworld as a Z buffer forcer. Then i set the cameraclsmode to false on color and z buffer.

Basicly kinda like this

Main Loop:
{
CameraclsMode Cam, 0, 1

REnderworld() ;every entity is hidden...the part i
think i'm having issues with. But it's suppost to force
objects into Z buffer...

CameraclsMode Cam, 0,0

Loop each EntityObject

shows ONE entity
Basicly shows needed lights
Positions and Colors lights

Rendeworld()

Hide Lights
Hide Entity
Next entity
}
end of Main Loop

What's wrong exactly?
The lighting is working, just the Z buffer isn't.