B3D vs Torque: Development time?

Blitz3D Forums/Blitz3D Programming/B3D vs Torque: Development time?

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Engines tend to load all data from files so you can make new things without changing the code. Blitz3D programming tends to be more like you program everything in the EXE. I know it doesn't have to be, but if you end up programming an "engine" in Blitz, you will find that the lack of low-level access prevents you from doing many things. In other words, Blitz3D does not set up a production pipeline or occlusion system, but gives you no access to the low-level commands you need to do it yourself, so your code ends up being bigger than if you had used OpenGL.