Umm, nice code n'all ... you can use OpenGL to draw bezier curved splines as well, but that was the one chapter in `the red book` on OpenGL that I found to be too confusing to follow. You set up an `evaluator` and feed it some numbers and it spews out vertexes at various steps along the spline. But like I said, it wasn't explained well so you might be better off with the above routine.
Drawing beziers?
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