How to mask images?

BlitzMax Forums/BlitzMax Beginners Area/How to mask images?

Well, technically you can write a small program in BlitzMax. It could take any given ordinary non-antialiased image and draw it with an alpha channel setting of, say, 25% visible, and draw it four times each at a slightly different location less than 1 pixel wide and high overall, and then grab that back from the backbuffer into an image. Or with OpenGL directly you could use the accumulation buffer to antialiase.