The camera range is really down to scale. It could be set to 10,10000 or 100,100000 and should still be okay. This depends of course on your meshes and the 'speed' of objects that move.
If your objects are to be 'unapproachable', they can be kept at a relative distance, so always appear far away.
Ultimately, it depends a lot on what sort of a game you are making. Are these objects just scenery or are they active?
I did make a similar thread a while ago, but with the new forum layout, I cant find it right now........
(I think the Topic Title was 'Space Scale')
If your objects are to be 'unapproachable', they can be kept at a relative distance, so always appear far away.
Ultimately, it depends a lot on what sort of a game you are making. Are these objects just scenery or are they active?
I did make a similar thread a while ago, but with the new forum layout, I cant find it right now........
(I think the Topic Title was 'Space Scale')