Blitz units - how big should everything be?

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I reccomend 1 unit = 1 meter because physics uses the metric system. Gravity pulls down on you with an acceleration of 9.8 meters per second for example. If your game uses a scale other than meters then you will either need to specify gravity in a unit of measure other than meters, or you will need to have a conversion factor you multiply all your physics by, and that is just asking for trouble.