I am creating a space game and I need some advice on what the best method is for rendering things at a distance, given the apparent optimal camera range is 1000.
I already have a system where the camera and player's ship never goes beyond 1000 units from 0,0,0.
How can I display large objects (like the Sun, Planets and maybe space stations) beyond the 1000 unit camera range?
Should I position all distant large objects just inside the edge of the 1000 unit camera range and scale them to give them the appearance of being further out? Is this a good idea, or is there a better way?
TIA,
Akira
I already have a system where the camera and player's ship never goes beyond 1000 units from 0,0,0.
How can I display large objects (like the Sun, Planets and maybe space stations) beyond the 1000 unit camera range?
Should I position all distant large objects just inside the edge of the 1000 unit camera range and scale them to give them the appearance of being further out? Is this a good idea, or is there a better way?
TIA,
Akira