Just me being silly maybe, but isnt the sign of a int stored in just one bit. Unsigned and signed ints take the same room (32bits) in memory. The only real place you want to be using it too is when your talking to other language libs.
The point im trying to get too is, you can still pass that unsigned int, but blitz will look at it as an signed int. Just dont use blitz to do the maths onit.
Your using a games laguage, that would have to be some big arsed file. And why would't you want to split that into a number of smaller files?. <nevermind, retroical question!>
The point im trying to get too is, you can still pass that unsigned int, but blitz will look at it as an signed int. Just dont use blitz to do the maths onit.
want to access a file larger than the signed long
Your using a games laguage, that would have to be some big arsed file. And why would't you want to split that into a number of smaller files?. <nevermind, retroical question!>