OO in blitzmax vs basic

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When you stop posting inane threads, I will show restraint.

Warren,

I am being humble and eager to learn. I find that when you take an active interest and are open minded, new things come to light.

Inane new threads?

Would you know about the important optimisation of using locals verses globals if I didn't bring it up?

How about the loadAnimImage issue resulting in multiple state changes, (which skid has acknowledged he plans to look at) ?

Combined, will provide actually useful speed gains in -your- game. These are not small speed gains.

And now a small look into OO. I am approaching Blitzmax with fresh eyes, and an eagerness to learn. I will be using OO as much as I can of course, given it's usefulness... but avoiding globals and urging them to fix loadanimimage / state change issues!

... we've also spoken by email before, although I won't tell you who I am just yet :)