Anyway, being a 3D artist my main interest in movie support within Bmax would be in regards to animated textures, which were poorly supported in previous blitz languages.
As for FMV I'd simply use realtime cut scenes created reusing existing art assets exported via b3dpipeline complete with animated cameras and lighting.
I know there isn't currently a b3d pipeline exporter for bmax, but I have an idea of where the future lies in that regard and it looks pretty rosy :)
As for FMV I'd simply use realtime cut scenes created reusing existing art assets exported via b3dpipeline complete with animated cameras and lighting.
I know there isn't currently a b3d pipeline exporter for bmax, but I have an idea of where the future lies in that regard and it looks pretty rosy :)