Or, do multiple renders, setting the camera range from say:
Change cameraclsmode to clear the zbuffer(default)
CameraRange camera,100,100000
Renderscene
Change cameraclsmode to not clear the zbuffer
CameraRange camera,0.1,100
Renderscene
Something like that should give you alot greater accuracy :o)
Change cameraclsmode to clear the zbuffer(default)
CameraRange camera,100,100000
Renderscene
Change cameraclsmode to not clear the zbuffer
CameraRange camera,0.1,100
Renderscene
Something like that should give you alot greater accuracy :o)